Showing posts with label sounds. Show all posts
Showing posts with label sounds. Show all posts

Wednesday, 17 October 2012

Editing

Continuity –The viewer should not notice the cuts, and shots should flow together naturally. Hence, the sequence of shots should appear to be continuous.

this scene from bourne ultimatum is a clear example of continuity, especially as we are shown him jumping from a window ledge into another room smoothly.

Hollywood Montage - a "montage sequence" is a short segment in a film in which narrative information is presented in a condensed fashion.

this is a perfect example of a montage from the movie Rocky III, it shows him improving over a long period of time cut into a few minutes which is effective.

Cross Cutting/parallel editing - Editing that alternates shots of two or more lines of action occurring in different places, usually simultaneously.
this is a perfect example of cross cutting from the film james bond quantum of solace.

in this scene we are shown a clear dissolving between two scenes which adds good effect

Monday, 15 October 2012

Sound - Clip 10 & 12 Brief Summary

Sunshine:
the sounds we hear in accompany to the spaceship are quite strange sounds like whale noises, this could indicate that space is weird and no body actually knows what it sounds like because its a vacuum.

the exterior sounds differ from those that are created within the interior of the spaceship, this is because the non diegetic sound effects outside of the ship are louder and more powerful, however inside the ship they are quite fast yet not powerful.

the sounds in the interior spaceship relate to what we see, this is because the man that comes out the shuttle looks hot, trampy, exhausted and drained, this links well with the blooded handprint we see in the scene because it creates a tense atmosphere due to the fact we know somebody has died.

the music that runs through the extract is

  • fast
  • powerful
  • loud
  • overwhelming
this builds up a tense atmosphere because you don't know whats going to happen next, all the audience know is that the shuttle is going towards the sun. it also raising the tempo.

Rat catcher:
we are shown an abstract image of a boy wrapping himself in a curtain, this is something alot of children did when they were little however the sound creates a different impression. the sounds we hear are faint, strange sounds of children laughing and playing, however Ryan is inside alone in the curtain. this could suggest that he is hiding himself away from the others with the use of the curtain, however this isn't the case.

we are introduced to the real world after this when Ryans mum slaps his head and tells him to stop doing that. when this happens the non diegetic music stops and we are instantly brought into the real atmosphere which can make it seem like he has snapped out of a dream to what he wants to be doing, playing like what all children love to do.

when Ryan runs away from his mother and untucks his flares from his boots, we are introduced to some slow music, i believe this music is trying to tell the audience what he is doing is wrong, and something bad will happen, a sound to show bad things to come.

when we are shown Ryan and his friend James playing, and another clip of Ryans mum buying shoes, we are introduced to parallel sound. the sound in each scene is different, in the playing scene the music is happy and enjoyable which can emphasise that they are having fun, however music with no rhythm and slightly dull is in the shoe scene.

when James pushes Ryan further into the water and the bubbles are shown from the top, we instantly have the impression he is going to drowned, the music turns to seriousness which builds up an atmosphere of anxiousness because we are hoping that he doesnt drown because he is only a child 




Wednesday, 10 October 2012

Glossary of Sound Terms



Clips for Sounds

diegetic sound - this is when the sound comes from a person or object in the diegesis (the world of the story) and seen within the field of vision
in this clip of a tv series geordie shore, there is music playing in their house, this music is diegetic because the audience can hear it but also the people in the series can hear it aswell. this effect is used to make it seem more realistic.
non diegetic sound - this is when sound that comes from nothing within the field of vision ad has been added afterwards in the editing process. the clearest examples are of soundtrack music or a voiceover.
this is a clip of some baloons being popped. non diegetic sounds are coming when the balloons are being popped to make the audience believe they have a different sound each time they pop. however the actor or the balloon popper in this case, cant hear these sounds.

synchronous sound - where the sound is synchronised with the object emitting that sound - as in lip sync- where the actors mouth moves exactly in time with the words we hear.

in parts of this clip we are shown the actor cook, he is directly speaking to somebody and his lips are in sync with what he is saying, this is a simple affect and adds realism.

asynchronous sound - this is where the sound track is deliberately out of sync with what we see. it is a rare effect in TV drama. a good example at the end of the graduate is where we have a montage of faces and voices in the church, all shouting ben but the voices do not synchronise with the faces we see.
in this is the final scene in the film 'The Graduate' in this clip when Ben escaoes from the wedding you can hear Ben being shouted by not with in sync lips.

sound effects - sounds added to the visuals in editing. they may be naturalistic - the sound of traffic outside the window added to a shot film in a stuido - or unnaturalistic, perhaps for comic purpose (eg a boing sound) or to remind us we are watching construct (whooping sound that accompanies crash sounds.
 
this fight scene in sherlock holmes is a perfect example of the use of sound effects. they are used throughout the whole fight scene

sound motif - a sound associated with a character or place. this could be the humming of machinery associated with a factory or the threatening character might have a particular musical figure that plays when they appear or sort out a problem. James bond films have four related motifs in the theme tune, each indicating a narrative turning point eg, the part of the resolution of a chase sequence.
this clip has been tube chopped, it is in casio royale with daniel craig(james bond) fighting. the classic james bond song appears in the background.

sound bridge - this is where the sound (diegetic or non) continues across or or more cuts/transitions. examples include music running over clips of a montage.


this is a clear use of a sound bridge as the opening music is played over each montage

dialogue - the sound made by characters talking to each other. sometimes this is re recorded in a studio with the actors attempting to lip sync to the footage: This is called Foley recording.

this is a scene in adulthood where dialogue is shown clearly

voiceover - where a voice from outside the diegesis gives the audience information. often this voice tells us the story may be a character within the story.
about a boy is a great film with examples of voiceovers, however i couldnt find the opening scene on youtube that i could embed, in this clip there are alot of clips of voiceovers where will is thinking in his head.